Jack Lovejoy
Well-Known Member
Hey guys, I am Jack here and lets talk about systems I came up with.
For counterattacking, you have to hold the L and R button together to go into a slow motion attack reading perspective, this way, it will be easy to avoid enemy attacks. When an enemy tries to attack you while you are in Attack Reading mode, quick time events will happen. The buttons will tell you what to do and here is an example of a counter attack:
A goblin tries to attack you by swinging its club at you. In attack reading mode, you press backwards to avoid the attack. Then, you can use the enemy's force against him like pressing Y to kick the club and hit it back at the Golbin's head or press Jump to go up and stomp on the Goblin's head when he lowers it.
However, sometimes counterattacks cannot work, like if the goblin is attacking you while you are near a ledge, you can't perform a counterattack since you cannot step back, or else you will fall to your death.
Now for the Magic Unleash System. Shane, for that bar mechanic, I am deciding to not use it for dance of death. Once you fill the bar with enough pent up energy, you can perform a stylish combo finisher using a magic attack depending on which combo attack you used last. This is similar to Bayonetta, except she can perform combo finishers more frequently than Lucifer since there is no gauge to determine her "Magic Unleash"
So how do these mechanics sound?
For counterattacking, you have to hold the L and R button together to go into a slow motion attack reading perspective, this way, it will be easy to avoid enemy attacks. When an enemy tries to attack you while you are in Attack Reading mode, quick time events will happen. The buttons will tell you what to do and here is an example of a counter attack:
A goblin tries to attack you by swinging its club at you. In attack reading mode, you press backwards to avoid the attack. Then, you can use the enemy's force against him like pressing Y to kick the club and hit it back at the Golbin's head or press Jump to go up and stomp on the Goblin's head when he lowers it.
However, sometimes counterattacks cannot work, like if the goblin is attacking you while you are near a ledge, you can't perform a counterattack since you cannot step back, or else you will fall to your death.
Now for the Magic Unleash System. Shane, for that bar mechanic, I am deciding to not use it for dance of death. Once you fill the bar with enough pent up energy, you can perform a stylish combo finisher using a magic attack depending on which combo attack you used last. This is similar to Bayonetta, except she can perform combo finishers more frequently than Lucifer since there is no gauge to determine her "Magic Unleash"
So how do these mechanics sound?