How to make a good video game -
I once released a video game I made to a community. The video game I made, I thought was great. It got criticism. So I followed the suggestions and released a new game. The new game was bad, to me, but people in the community loved it.
Perception is a really hard thing when making games, but I strongly suggest having a Beta Test and an Alpha Test. And being willing to hack apart your dreams to the glee of others.
The thing is, most people's perceptions aren't accurate when making games. If they were, there would be a lot less failed games. Only the most genius, experienced minds produce good games. And I imagine they beta and alpha tested.
So my suggestion is, get something up and running as quickly as possible, a barebones game. Use your own judgement for the simple things, but for the complex, you will need the opinions of others. Don't be surprised if your initial efforts are met with angry flames, but don't get mad, because it will happen. Instead, listen to the suggestions.
Also, don't rely on people you trust. Rely on people that don't like you or know nothing about you as well. The problem is, people who are partial to you, will often be partial to the game, and will tend to overlook glaring flaws. Relying on a close group of friends for judgement is a bad mistake.
With that being said, I don't showcase my own games much. I've gone into a hermit lifestyle, one where I have learned from my mistakes. I've made bad games using concept art and been flamed, I've done it all. Tom and NintendoReport from TheWiiU have played a buggy outer space game I was working on, but that's about it so far. I will show you a picture of a game I've made, but I won't give you a download. The reason is, I do not want to provide tech support:
Now I'm bringing myself down here because someone will point to this post and say, you are a bad or neutral game developer, why are you giving advice? Well I'm giving advice because I've learned from my mistakes.
tl;dr Listen to the people who know what they're doing, listen to the people who like you. But also listen to the people who know nothing about you, and the casual gamers. They will be playing your game.
I once released a video game I made to a community. The video game I made, I thought was great. It got criticism. So I followed the suggestions and released a new game. The new game was bad, to me, but people in the community loved it.
Perception is a really hard thing when making games, but I strongly suggest having a Beta Test and an Alpha Test. And being willing to hack apart your dreams to the glee of others.
The thing is, most people's perceptions aren't accurate when making games. If they were, there would be a lot less failed games. Only the most genius, experienced minds produce good games. And I imagine they beta and alpha tested.
So my suggestion is, get something up and running as quickly as possible, a barebones game. Use your own judgement for the simple things, but for the complex, you will need the opinions of others. Don't be surprised if your initial efforts are met with angry flames, but don't get mad, because it will happen. Instead, listen to the suggestions.
Also, don't rely on people you trust. Rely on people that don't like you or know nothing about you as well. The problem is, people who are partial to you, will often be partial to the game, and will tend to overlook glaring flaws. Relying on a close group of friends for judgement is a bad mistake.
With that being said, I don't showcase my own games much. I've gone into a hermit lifestyle, one where I have learned from my mistakes. I've made bad games using concept art and been flamed, I've done it all. Tom and NintendoReport from TheWiiU have played a buggy outer space game I was working on, but that's about it so far. I will show you a picture of a game I've made, but I won't give you a download. The reason is, I do not want to provide tech support:
Now I'm bringing myself down here because someone will point to this post and say, you are a bad or neutral game developer, why are you giving advice? Well I'm giving advice because I've learned from my mistakes.
tl;dr Listen to the people who know what they're doing, listen to the people who like you. But also listen to the people who know nothing about you, and the casual gamers. They will be playing your game.