BTCGuru81
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- Mar 26, 2013
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I've noticed some particularly interesting comments coming out of the Zelda machine lately. It seems the Wii U's Zelda game may feature less of a linear progression through dungeons and have something more like an open world scheme.
I think this is a really interesting idea! I've always been a fan of sandbox worlds where you are free to go out and just interact with the environment, apart from "questing" the main game's story line. My mind sort of arranges this as being a cross between elder scrolls style game play and Zelda gameplay, which over loads me with awesome.
So what do you all think? Is this a good direction to go with the franchise? Can a zelda-esque story be told with this type of gameplay or is it okay to abandon old preconceptions about what a Zelda story should be?
I think this is a really interesting idea! I've always been a fan of sandbox worlds where you are free to go out and just interact with the environment, apart from "questing" the main game's story line. My mind sort of arranges this as being a cross between elder scrolls style game play and Zelda gameplay, which over loads me with awesome.
So what do you all think? Is this a good direction to go with the franchise? Can a zelda-esque story be told with this type of gameplay or is it okay to abandon old preconceptions about what a Zelda story should be?