OniBlackMage
Member
By this, I don't mean the special attacks or motion controls. What I mean is, no zelda has really been any more advanced than simple slashes, thrusts, and swipes. Granted, its true Links in general have been called to action from fairly non-combat roles and likely have had no formal training, but how about a Zelda where that's true?
Maybe one where Link was already an accomplished rogue or swordsman, and had his own set of sword combos or flourishes to tackle a more complex variety of foes? Besides stealth sections additions (I really liked how Windwaker and Skyward Sword added these), I also liked it when link could pick up and use enemy armaments (incidently also both from Windwaker and Skyward Sword). It would be awesome if not only Link could improve his gear but also his combat finesse, maybe through tech trees. I am all for mixing in a little Zelda 2 and adding really challenging foes and dungeons to justify an action RPG framework.
What would want to see improved in the combat?
Maybe one where Link was already an accomplished rogue or swordsman, and had his own set of sword combos or flourishes to tackle a more complex variety of foes? Besides stealth sections additions (I really liked how Windwaker and Skyward Sword added these), I also liked it when link could pick up and use enemy armaments (incidently also both from Windwaker and Skyward Sword). It would be awesome if not only Link could improve his gear but also his combat finesse, maybe through tech trees. I am all for mixing in a little Zelda 2 and adding really challenging foes and dungeons to justify an action RPG framework.
What would want to see improved in the combat?