Jack Lovejoy
Well-Known Member
Hey guys, I am Jack here and let's talk about the gameplay concepts I have. When I looked at Bayonetta and Devil may Cry, and God of War, I felt that my concepts for my Vigilante game was completely subpar compared to them. I need an idea to think of gameplay that can be natural and addicting and groundbreaking like Dante's gun gameplay or Kratos's quick time events and ripping people apart.
-The gameplay is a mix of platforming and hack and slashing. Lucifer will jump over platform challenges and face against enemies before moving onto the next section of the level.
-Lucifer can dodge and counterattack that has more damage than regular damage.
-Lucifer can do a double jump and when he does so, he shoots sharp feathers out of his wings and he can stun enemies
-Lucifer can do several slash moves and combos to kill his enemies. His scythes have very wide range in attacking
-Lucifer can do finishing combos to increase his score even higher.
-Lucifer can do different magic skills to kill his enemies. They can have a lot of variety in combos.
-Lucifer's style of combat is being aerodynamic. What I mean by that is he moves constantly and can perform bats##t insane moves that are just a ridiculous as Bayonetta's attacks. The way he can perform combos is really fast, stylish, and fluid.
-At the end of a stage, you are granted with a ranking based on how much damage you took and how many combos you made. Here are some quotes.
1/5 stars [Lucifer]: (Shrugs) Ehh.... You can always try again
2/5 stars [Lucifer]: Hmm, you could have done better
3/5 stars [Lucifer]: (Nods) Pretty decent.
4/5 stars [Lucifer]: (Gives a thumbs up) Good work, keep it up.
5/5 stars [Lucifer]: Perfect! That's the spirit!
So what are your ideas on gameplay elements? Does this seem enough to make a good game? Leave your comments below
-The gameplay is a mix of platforming and hack and slashing. Lucifer will jump over platform challenges and face against enemies before moving onto the next section of the level.
-Lucifer can dodge and counterattack that has more damage than regular damage.
-Lucifer can do a double jump and when he does so, he shoots sharp feathers out of his wings and he can stun enemies
-Lucifer can do several slash moves and combos to kill his enemies. His scythes have very wide range in attacking
-Lucifer can do finishing combos to increase his score even higher.
-Lucifer can do different magic skills to kill his enemies. They can have a lot of variety in combos.
-Lucifer's style of combat is being aerodynamic. What I mean by that is he moves constantly and can perform bats##t insane moves that are just a ridiculous as Bayonetta's attacks. The way he can perform combos is really fast, stylish, and fluid.
-At the end of a stage, you are granted with a ranking based on how much damage you took and how many combos you made. Here are some quotes.
1/5 stars [Lucifer]: (Shrugs) Ehh.... You can always try again
2/5 stars [Lucifer]: Hmm, you could have done better
3/5 stars [Lucifer]: (Nods) Pretty decent.
4/5 stars [Lucifer]: (Gives a thumbs up) Good work, keep it up.
5/5 stars [Lucifer]: Perfect! That's the spirit!
So what are your ideas on gameplay elements? Does this seem enough to make a good game? Leave your comments below