Shimus
Well-Known Member
- Joined
- Jan 21, 2015
- Messages
- 458
- Karma
- 84
- Playing
- Nintendo 64
Wiki Content Here: http://en.wikipedia.org/wiki/Baten_Kaitos:_Eternal_Wings_and_the_Lost_Ocean
From the Wiki:
"Baten Kaitos is a role-playing video game with some puzzle elements. While not actually taking on the role of theprotagonist, the player is an active participant as a Guardian Spirit who guides the main character, Kalas, on all of his decisions.[1] Maintaining a positive relationship with Kalas can help the player, particularly during combat, by enabling special "Spirit Attacks". The game mechanics rely heavily on magical cards known as Magnus, which absorb the "Magna essence" of real-world objects for storage and later use.[2]"
I loved this game, and its spinoffs. It's notoriously bad for voice acting and syncing the voices to scenes (fight scenes in particular) quite badly. However, it had some of the most calming music I've ever heard:
Motoi Sakuraba is a Genius Composer. It was also my very first card-based combat game I thought flowed naturally, and the combos were so fluid to match numbers in the corners of the cards for better effects, like a screen nuke or a mass heal.
I remember it fondly still. I miss it. I need to buy another gamecube T_T
From the Wiki:
"Baten Kaitos is a role-playing video game with some puzzle elements. While not actually taking on the role of theprotagonist, the player is an active participant as a Guardian Spirit who guides the main character, Kalas, on all of his decisions.[1] Maintaining a positive relationship with Kalas can help the player, particularly during combat, by enabling special "Spirit Attacks". The game mechanics rely heavily on magical cards known as Magnus, which absorb the "Magna essence" of real-world objects for storage and later use.[2]"
I loved this game, and its spinoffs. It's notoriously bad for voice acting and syncing the voices to scenes (fight scenes in particular) quite badly. However, it had some of the most calming music I've ever heard:
Motoi Sakuraba is a Genius Composer. It was also my very first card-based combat game I thought flowed naturally, and the combos were so fluid to match numbers in the corners of the cards for better effects, like a screen nuke or a mass heal.
I remember it fondly still. I miss it. I need to buy another gamecube T_T