It was a very exciting time when all the NES classics started coming to the SNES with "Super" in their title. Mario, Megaman, Castlevania... I was in 16-bit heaven. But not all publishers transitioned to 16-bit successfully on their first try, and I thought Konami didn't quite get it right with Super Castlevania IV. The soundtrack was lacking, and while the graphics were more complex compared to the 8-bit games, they weren't necessarily more beautiful. Maybe it was just hard for Konami to live up to such epic games as Castlevania III or the TurboGrafx game.
They more than made up for it with Symphony of the Night on PSX, although I did miss playing as Simon Belmont. The weird feminine dudes from the recent Castlevania games just don't make for very impressive vampire killers.