Game Development 101: Risk and Reward
Life is full of risks. Should you go up and talk to that strange guy/girl that you think just winked at you?
However, while risky behavior in real life doesn't always end in reward, it should in video games. The higher the risk, the greater the reward. Example: There is a 1up by a cliff. You jump off to get it, but you have to double jump just right to get back on the platform.
The risk: Dieing
The reward: An extra life
I firmly believe you can make a good game by understanding these principles. Provided that the controls, etc. aren't broken.
What do you think?
Life is full of risks. Should you go up and talk to that strange guy/girl that you think just winked at you?
However, while risky behavior in real life doesn't always end in reward, it should in video games. The higher the risk, the greater the reward. Example: There is a 1up by a cliff. You jump off to get it, but you have to double jump just right to get back on the platform.
The risk: Dieing
The reward: An extra life
I firmly believe you can make a good game by understanding these principles. Provided that the controls, etc. aren't broken.
What do you think?
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