BTCGuru81
Active Member
- Joined
- Mar 26, 2013
- Messages
- 62
- Karma
- 8
There is this concept floating around that the reason for handhelds, from both Nintendo and Sony, are suffering because the mobile market is behaving as a source of competition. I'm actually not sure this is the case and I'd like to hear what other poeple think about it, as well as if you play one or the other, or both.
I have made an argument, which I'm only mildly confident in, that there is very little actual competition between handheld software and games aimed at smart phones and tablets. Though there is some obvious demographic cross over, by and large these are two different markets. The people who buy handhelds are looking for a mor ein depth gaming experience and expect near console quality game development. This is partly a reaction to the fact that, as dedicated gamers, they are willing to pay considerably higher prices and thus expect a considerably more in depth experience fromt he software.
The mobile market however is squarely aimed at a different sort of gamer. These are people who are not necessarily highly invested in it as a hobby. Preferring games more as a momentary distraction from other things, you can see the nature of the software closely matches their attitude towards the activity. These games tend to be simplistic, highly focused on meta acheivements and have "rounds" lasting only a few minutes. This type of gamer has litter time or interest in investing the necessary funds and effort into a more dedicated platform like the 3DS or Vita.
So what do you think? Has mobile gaming really impacted handheld sales from traditional game markets in an appreciable way?
I have made an argument, which I'm only mildly confident in, that there is very little actual competition between handheld software and games aimed at smart phones and tablets. Though there is some obvious demographic cross over, by and large these are two different markets. The people who buy handhelds are looking for a mor ein depth gaming experience and expect near console quality game development. This is partly a reaction to the fact that, as dedicated gamers, they are willing to pay considerably higher prices and thus expect a considerably more in depth experience fromt he software.
The mobile market however is squarely aimed at a different sort of gamer. These are people who are not necessarily highly invested in it as a hobby. Preferring games more as a momentary distraction from other things, you can see the nature of the software closely matches their attitude towards the activity. These games tend to be simplistic, highly focused on meta acheivements and have "rounds" lasting only a few minutes. This type of gamer has litter time or interest in investing the necessary funds and effort into a more dedicated platform like the 3DS or Vita.
So what do you think? Has mobile gaming really impacted handheld sales from traditional game markets in an appreciable way?