Wii Metroid: Other M - the game everyone loves to hate

Damien Lee

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Metroid: Other M which was co-developed by Team Ninja of Ninja Gaiden and Dead or Alive fame was a very controversial title. The Metroid franchise is one of the most celebrated in existence within the gaming community. However, Team Ninja's design sensibilities are very different to those of Nintendo and this shows in how Other M played.

One aspect that most fans hated was that Samus had to get permission from her commander before unlocking an ability. This was a serious flaw that hurt the game and Samus as a character, who has always been depicted as independent in prior Metroid games.

But all is not lost, Team Ninja created an awesome control scheme that played like a dream on the limited Wii Remote. The fact that it utilized so few buttons, gave the title a NES-feeling especially during platforming sections.

Where do you stand on this, is Metroid: Other M a game that you love or hate?
 
It's hard to get over the fact that she constantly has to ask the commanding officer for permission to use her equipment. That is a major flaw, and it's a real head-scratcher as to how this made it into the game. All they had to do was change it so that you pick up equipment along the way, like every other Metroid game.

Nintendo missed the mark with the story and character building, and it seems a bit silly that they'd ditch the nunchuck in favour of just using the Wii controller. That being said, it's not all bad, and ultimately it's a fun game, I just think it could have been executed better.
 

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