BanjoKazooie
Well-Known Member
EDIT, ALL SPOILERS HAVE BEEN REMOVED
.Ok, so I recently replayed Skyward Sword, and as most know, it is a bit different from its 3D predecessors. Overall I give the game a 8/10, but I would like to delve into the game and say what I liked, and what I didn't like.
PROS:
- The motion controls, when they worked, added to a lot of cool puzzles and helped underwater maneuvering, and was good for maneuvering the beetle. With an analogue stick, underwater travel has been a nightmare in previous Zeldas, but with the simple gyro added by the motion+, it made it so much more manageable. It was also perfect for controlling the beetle item.
- Beautiful artstyle that made the low res textures not matter. The world looked like an impressionistic painting, it was colorful and vibrant, and made you stare at some of the places in awe. Nintendo definitely made the most out of a seriously outdated underpowered system.
- The puzzles never end! In this Zelda, the puzzles are not just confined to the dungeons, but they are also brought out into the world, making the game one puzzle after another. It also made the game considerably longer, for getting from one dungeon to the next was sort of like a dungeon in itself.
- Ghirahim is awesome.
CONS:
- Motion controls in combat just weren't responsive enough, they ruined a lot of the gameplay. Many would agree with me on this, the combat was absolutely screwed up by the motion controls. Nothing worked about it.
- Some dissapointments in the climax.
What do you have to add to either list? What were your thoughts about Skyward sword?
.Ok, so I recently replayed Skyward Sword, and as most know, it is a bit different from its 3D predecessors. Overall I give the game a 8/10, but I would like to delve into the game and say what I liked, and what I didn't like.
PROS:
- The motion controls, when they worked, added to a lot of cool puzzles and helped underwater maneuvering, and was good for maneuvering the beetle. With an analogue stick, underwater travel has been a nightmare in previous Zeldas, but with the simple gyro added by the motion+, it made it so much more manageable. It was also perfect for controlling the beetle item.
- Beautiful artstyle that made the low res textures not matter. The world looked like an impressionistic painting, it was colorful and vibrant, and made you stare at some of the places in awe. Nintendo definitely made the most out of a seriously outdated underpowered system.
- The puzzles never end! In this Zelda, the puzzles are not just confined to the dungeons, but they are also brought out into the world, making the game one puzzle after another. It also made the game considerably longer, for getting from one dungeon to the next was sort of like a dungeon in itself.
- Ghirahim is awesome.
CONS:
- Motion controls in combat just weren't responsive enough, they ruined a lot of the gameplay. Many would agree with me on this, the combat was absolutely screwed up by the motion controls. Nothing worked about it.
- Some dissapointments in the climax.
What do you have to add to either list? What were your thoughts about Skyward sword?