Thanks Shane. Yeah, I don't mind games that take hours and hours to master, so long as it does eventually get exciting. (of course being as I had played it for many hours with not alot really happening, I started to have doubts as to whether the whole game would be that tedious the whole way through, or whether if I stuck with it the game would actually start to get good. So thankyou for your input on this. -If you reckon it does start to get better once you're several hours into it, I might give it another try.
From your own personal experience, which part of the game would you say is the point in the game where it starts to get interesting? (The version I have is Monster Hunter 4 Ultimate for the 3DS)
(anyone else is welcome to chime in too, if you also have anything useful to add)
Thanks.
As for Zelda being like Monster Hunter, I totally agree that most Zelda games are not usually anything like each-other. What I meant by that in my previous post was that in the new Zelda Breath of the Wild game, when you see the new cooking mechanism that they added to it, and also the way that Link upgrades his weapons, anyone who has ever played Monster Hunter will recognize instantly that this is directly where they took those mechanisms from. (so that was the first clue that they have gotten the Monster Hunter Team to help develop this game). Outsourcing games can be risky though, so it's hard to tell at this stage whether the mix will work well or not (I guess I won't know for sure until I play it). I really hope it does though. When they outsourced Hyrule Warriors to the Dynasty Warriors team, they made an excellent job of that! So we know it can work really well when done right.