Jack Lovejoy
Well-Known Member
Hey guys, I am Jack here and I am here to talk about a rather controversial matter in Sonic games called boosting. Personally in my opinion, I don't think it might be a really good concept for a sonic game.
Engaging movement in games involves with a lot of sharp turns, sudden stops, unexpected twists. But boosting in Sonic games are at the same speed, the same pace, with little to no variation in movement. What is more engaging? Watching Super Mario go forward at the same speed throughout the whole level? Or watching Super Mario Stop, go back, and explore? This same repetitive movement is linear, sure it has some depth to it like the new passages to the goal, but in terms of who has better depth in gameplay, almost all the other platformers are superior in that.
This is an ingenious way of numbing your brain without feeling bored, you may think the game is doing something right, but really, it is junk food for your brain. I am not saying it is awful by any means, I am saying it takes away the original concept of what made Sonic very fun.
In the original classic games, speed was rewarded if you are going fast. But ever since boosting came, that speed was given to you rather than reward you. Why remove something that made Sonic good in the first place? For now, if Sonic had another boosting game, I wouldn't mind that much, it would be ok. But if the next Sonic game had Speed is Reward concept, I will be truly satisfied
Engaging movement in games involves with a lot of sharp turns, sudden stops, unexpected twists. But boosting in Sonic games are at the same speed, the same pace, with little to no variation in movement. What is more engaging? Watching Super Mario go forward at the same speed throughout the whole level? Or watching Super Mario Stop, go back, and explore? This same repetitive movement is linear, sure it has some depth to it like the new passages to the goal, but in terms of who has better depth in gameplay, almost all the other platformers are superior in that.
This is an ingenious way of numbing your brain without feeling bored, you may think the game is doing something right, but really, it is junk food for your brain. I am not saying it is awful by any means, I am saying it takes away the original concept of what made Sonic very fun.
In the original classic games, speed was rewarded if you are going fast. But ever since boosting came, that speed was given to you rather than reward you. Why remove something that made Sonic good in the first place? For now, if Sonic had another boosting game, I wouldn't mind that much, it would be ok. But if the next Sonic game had Speed is Reward concept, I will be truly satisfied