Wii U Zelda will try to capture the feel of Skyrim


Well-Known Member
Jun 20, 2013
Pennsylvania USA
Nintendo 64
“Skyrim! [For some reason mention of Bethesda's fantasy epic tickles him, and he laughs.] Obviously I play other games, and I’m curious what Zelda fans like about the Skyrim experience. Maybe there are some Zelda fans who are looking for something similar out of a Zelda game. But I don’t look at the technology that made these games possible. I don’t look at what’s happening in the game, but how it made me feel, what in the game moved me, and how I can bring out those same emotions in players who play my games. My intent isn’t to copy them, but those are the things that stay with you as a player. It’s not what you see but how the game makes you feel that makes you feel closer to the experience. It’s more about the feeling and expression of emotions in the game, and I do take that into consideration when working on my own projects. It’s like the difference between someone who takes a picture and looks at that picture when drawing a painting, and someone who sees something, keeps it in their head and then tries to recreate that.”

Aonuma, the producer of the Legend of Zelda for Wii U hopes to "capture the feel of Skyrim" in his next entry. He says that he loves Skyrim, and he wants Zelda to be more like it. He doesn't want to copy them, but he hopes to make the player feel, "closer to the experience." This could mean several things, I take it as he wants a larger, more real world. A world that, like in Skyrim, you literally feel a part of. This will probably mean more opens spaces, more NPC's with full schedules, and possibly even the option of player housing ( that is a bit of a stretch). Whatever he means by this, it can only be good!

What are your interpretations? Is this a good thing or a bad thing to you?

Thisq reminds me of the person who wanted an open world Zelda. I don't play Zelda to get a watered-down Bethsheda experience, just like I don't play Saints Row to get GTA lite. He might not mean to copy them, but he is failing to understand why people love Zelda. In other words he's pulling a Microsoft - it's less about the players and more about his desires. He wants a game that feels like Skyrim, but what made Skyrim feel that way? Sandbox, scenary porn, spontaneous dragon fights, intersecting plotlines? What makes Zelda feel like Zelda - and how does that conflict with Skyrim feelings? That's what he needs to ask himself. That said I'll probably skip his project all things considered.
You make some good points. I think as long as he only takes things that can improve zelda, than it should be ok. But if he starts making zelda about the world and less about the puzzles and boss fights, than I'm going to be angry. I think what we need is a bigger world, but with it, more dungeons, enemies, puzzles, exploration, and most importantly, the story needs to be connected to all these things. I think Aonuma will do a good job at this, and hopefully he doesn't screw it up.
I used to think putting out a lot of Zelda games was a good idea, but then I took an arrow to the knee.
That would be pretty cool, I suppose. It would have to be scaled back a bit, or at least have each portion of the map be more distinct. As great as Skyrim was, a lot of the places looked pretty much exactly the same. They should be distinguishable from one another like the areas in Ocarina of Time.
Esperahol said:
he is failing to understand why people love Zelda. In other words he's pulling a Microsoft - it's less about the players and more about his desires.
I would think the man who directed the Ocarina of Time probably has a pretty decent understanding of why people love Zelda.
I think if he makes Zelda bigger, that would be great. But, with this enlargement, their needs to be more dungeons, more hidden chests, more NPCs, and he can't sacrifice game quality. Zelda can work with Skyrim, it isnt as if he wants to make it like call of duty. If taking ideas from Skyrim makes the game better than it should be done. I agree with Crunchy, this isn't the galaxy team, this guy has developed most of the greatest Zelda games, and they repeat with quality every time.
If it did happen, it should take cues from Skyrim rather than trying to duplicate it altogether. While I love Skyrim, I wouldn't be interested in a Legend of Zelda Skyrim-type game without some serious modifications. The two are so far apart as it is that there should be something there to bridge the gap.
crunchyg said:
I would think the man who directed the Ocarina of Time probably has a pretty decent understanding of why people love Zelda.
....Eh, put it this way - people forget. Look at J.K. Rowling by the time she got to Deathly Hollows she'd jumped ship from what had made the Harry Potter series delightful to many people. Look at Tim Burton who has in many ways wondered away from the delightful romps of morbid absurdity that made him a household name to focusing all his efforts on giving Johnny Depp another check. Heck look at Johnny Depp who has apparently decided to always be Captain Sparrow now. People forget especially if they're daydreaming of what could be. Maybe he won't slip up, but he might.
If Miyamoto is overseeing it, and Aunuma developing it, it has to be good. When is the last time a zelda has dissapointed (handhelds not included). That's right, they haven't. And I loved all the Harry Potter books, from start to finish. Sure they got darker and more violent, but it couldn't have been done any other way.
...Let's not do the Harry Potter thing - I have such serious reservations about this series... the moral devolution of the characters, what a horrible character Dumbledore ends up being if seen as a character instead of a device, how Harry loses anything like a personality until he's just a walking cardboard cutout, etc. I don't know - I guess after exposure to K.A. Applegate, Madeline E'ngle, A series of unfortunate events, and Warrior Cats I'm just not going to accept the range of excuses people give the remainder of the series. I mean actual darker and violent I got at 13 with Animorphs.

Back on topic - you don't feel like there has been a disappointing Zelda game outside of handhelds but that is your opinion. Some people may disagree and of course if they are trying on a new aesthetic the chances of this ending badly increase. Its a distinct possibility but we'll see.
I agree, the new aesthetic night turn people off, it almost turned me off of wind waker, but I swallowed my pride and bought it... And loved it (although it is my least favorite Zelda game). Also, Zelda 2 was a major dissapointment, but I don't even count that.. I guess what I'm trying to get at is, visuals only change the cover of the game, but the mechanics stay the same. And I love the mechanics of Zelda enough to put up with just about any art style they choose. Like I said, I don't think we need to worry about Aunuma, he has made 4 fantastic Zelda games, an I trust that he will continue.
I find it funny that they use the tagline Skyrim to grab attention since the first Zelda was one of the original games that did a large, open world game non-linearly. Once you started the game, you could approach the adventure and dungeons in any order, and explore pretty much anywhere and explore tons of secrets everywhere. Open world adventure games, Skyrim included, are descendants to that game.

An open world Zelda would also not be a Skyrim-lite, since it has developed its own world and characters well enough to be its own identity, just like the Saints Row/GTA relationship.mentioned above. If anything, Zelda would be going back to its long-abandoned roots, with better technology and a lot more support.

Also, I have full faith it will not be a buggy, glitchy mess like the Bethesda games, thank goodness.
I actually like the thought of this. The Skyrim world is beautiful and I think Zelda would fit in perfectly with the same setup. The problem I have of course is the potential glitchiness of the maps. On Skyrim you can finagle your way up almost any mountain which takes away from the experience. In past Zelda's, half of the challenge was having to fight obstacles in order to ascend mountains. I hope they don't take some of the best parts of the old Zelda games away by trying to get too fancy. We love the game because of the puzzles and the challenges of getting from point A to point B. In other words I hope they don't spend all of this time creating an aestetically appealing game while sacrificing what the game is known for, and that's the puzzles and complex dungeons.

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