I’m glad to know that someone enjoys reading my summaries, Thomas Ennis! I honestly feel that at times I’m not able to articulate my thoughts properly since I usually type these things when nostalgia is creeping behind my back. I guess when games in general have become a part of your life, it’s easier to get reflective and use retrospect on what really made them memorable.
To answer your question on what may be next for the Zelda franchise, it’s kind of hard for me to conjecture the future. But what I can tell you is that I know the rudiment behind “reincarnation” and “afterlife” seems to be prevalent in the Legend of Zelda franchise. And if one looks at the timeline for the Zelda franchise, there’s implications of alternate realities. And seeing how Nintendo already has the neutrality for consistency with games that seem to go on forever, hopefully they’ll add some new twist to deviate from the trends done so far.
With Skyward Sword presumably being the first of the timeline, and how Windwaker was apparently the last of the timeline, I have a feeling that they have to update their standards a bit. Because there’s only so many Zelda games that can fit within that time frame from Skyward Sword to Windwaker. I’m mostly fixated on the Zelda game for the Wii U (not Windwaker HD) that will come out in the future. We can see that Link is able to be a mélange of attributes ranging from a sailing through the seas, and soaring through the skies!
And I think that diversity is what enables Nintendo to make Link an overwhelming character at times. And this is what they want to do to derive, or absolve from the main driving themes, and if you look at video found in the link below:
http://www.ign.com/articles/2013/10/15/zelda-wii-u-info-coming-at-e3-2014
It’s clear that Nintendo is striving to make different standards for the Zelda franchise, and how the Windwaker HD itself was a prototype for things they may want to integrate in the future. I have a feeling that with the graphic capabilities of the Wii U, Nintendo may go for the dark-realism spectrum like they did for Twilight Princess. Except I feel it may be a bit more intense and invigorating. Because games like Skyward Sword offered a lot of action, and was a medium between cartoon and some realism, but was unfortunately a bit shorter and strictly linear to others honestly.
If Nintendo is striving to set a completely different standard, it’s really hard to conjecture what they may do. And I think the reason for me being unable to see beyond that, for the time being, is simply because I’m too used to predicting their trends (but not trying out other approaches). I guess maybe this is a time for me to be less predisposed in thinking the franchise will be saturated too quickly.